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Recent Posts
- Gideon Mekonnen Jonathan’s PhD Defense
- Thomas Vakili – Congrats för scholarship to Universidad de Chile!
- Early sepsis detection – Best paper award – ICTAI 2022
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Category Archives: Digital Games
Workshop: By Dan Csontos: How to publish in top ranked scientific journals
40 participants at Dr. Dan Csontos’ Workshop, PhD-students, and PhDs, all enthusiastic. Good discussions on how to get your paper through the editor’s gate with elegantly formulated cover letters. If that does not work – appeal if necessary. Moreover we … Continue reading
Posted in ACT, At DSV, BPM and Enterprise Modeling, Consumer-oriented Mobile Services, Data and Text Mining, Digital Games, Digital Systems Security, E-government, Event, Health Informatics, ICT4D, IDEAL, Immersive Participation, Information Systems, Interaction Design, IT Management, Knowledge and Communication, Language Technology, Risk and Decision Analysis, SAS, Service Science, SYSLAB, TEL, TEL and Collaboration
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2 papers accepted within 15 minutes!
A new personal record, received 2 paper accepts within 15 minutes yesterday. Paper 1 – accepted for presentation at The social side of gaming in Stuttgart in July. Social believable NPCs: a conceptual model and analysis of current NPC models … Continue reading
Posted in ACT, Agents, Digital Games, Event, Knowledge and Communication, Research Paper
Tagged ACT, Game Research, Research Paper
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Game seminar
Game research seminar – Anne Mette Thorhauge talks about The rules of the game – the rules of the player: The case of communication in computer games
Posted in ACT, At DSV, Digital Games, Presentation
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Licentiate seminar Magnus Johansson
The presence and meaning of social norms and rules in online games Or the hybridization of the normative system…
Posted in ACT, At DSV, Digital Games, Licentiate Seminar, Presentation
Tagged MMORPG, Norms
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